![]() The disc's biggest crime is not related to the quality of its production values, but instead that it does absolutely nothing that wasn't already accomplished the first time around. ![]() The graphics are nice, and the controls still work. There aren't any rough edges or glitches rearing their ugly heads anywhere in the game's vast world. Technically, Echoes is as polished and proud as Andrew claims. Its only reason for existence was to fill Nintendo's coffers with my money while offering an experience that was indistinguishably identical at best, and painfully unpleasant at worst. Instead of seeing Echoes as upholding and consolidating a legacy, I see it as a blatant cash-in on Prime's success. Simply put, Metroid Prime 2: Echoes was far and away the most tedious and inspiration-free game that I actually bothered to finish in 2005. Where he has appreciation and tolerance, I have nothing but impatience and scorn. On the subject of Echoes, however, Andrew and I couldn't have more diverging opinions. It defied all odds by being a truly great experience in the face of so many obstacles stacked against it, stuffing crow in the mouth of everyone (including myself) who thought that bringing Samus Aran to living, breathing 3D was an impossible task. ![]() Andrew is entirely correct in saying that the first Metroid Prime was Nintendo's success story for the current generation. ![]()
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